Play Chess

March 2026

2 min read

Overview

Play Chess is a modern real-time multiplayer chess platform built for fast browser gameplay, competitive progression, and a clean full-stack architecture.

Players can instantly queue for matches, challenge friends, and track their progress using an Elo rating system. The project is designed as a production-style monorepo, with clearly separated applications and shared packages for maintainability and scalability.

Highlights

  • Real-time multiplayer gameplay
  • Elo rating and competitive ladder
  • Friend system with direct challenges
  • Game replays and player history
  • Pro membership support via Stripe

Demo


GitHub

GitHub - vijaysingh2219/play-chess: A modern, real-time multiplayer chess platform with Elo rankings, friend challenges, game replays, and Pro membership features. Built with Next.js, Express, Socket.IO, and Prisma in a Turborepo monorepo.

A modern, real-time multiplayer chess platform with Elo rankings, friend challenges, game replays, and Pro membership features. Built with Next.js, Express, Socket.IO, and Prisma in a Turborepo mon...

https://github.com/vijaysingh2219/play-chess

Tech Stack

This includes battle-tested tools into a developer-friendly setup, ready for customization. Key technologies include:

  • Turborepo: Monorepo orchestration with caching and parallel builds.
  • Next.js: High-performance web framework with Turbopack support.
  • Express: Flexible backend framework for APIs.
  • Socket.IO: Real-time bidirectional event-based communication between client and server.
  • Redis: In-memory data store used for caching, matchmaking state, and fast session or game state access.
  • TypeScript: Strong typing for robust code.
  • shadcn/ui: Accessible, customizable UI components.
  • Tailwind CSS: Utility-first styling for rapid design.
  • Better-Auth: Secure, modern authentication solution.
  • Stripe: Payment infrastructure for accepting payments, managing subscriptions, and handling billing securely.
  • TanStack Query: Reactive data fetching and caching.
  • React Email & Resend: Streamlined email creation and delivery.
  • Prisma: Type-safe database ORM.
  • ESLint: Code linting for consistency.
  • Prettier: Automated code formatting.
  • Jest: Comprehensive testing framework.
  • pnpm: Efficient package management.
  • Docker: Containerized production deployment.

This stack is open-source, performant, and ready for production.


Key features

Gameplay

  • Real-time multiplayer matches powered by (Socket.IO, Redis)
  • Responsive chessboard interface for desktop and mobile
  • Sound effects for moves and game events

Progress & retention

  • Elo rating system for competitive matchmaking
  • Player statistics and match history
  • Replay system to review past games

Social

  • Friend system
  • Direct challenges (and Pro‑gated options)

Monetization (optional)

  • Pro membership powered by Stripe
  • Simple upgrade and downgrade flow

Architecture Highlights

Real-time multiplayer system

The platform uses Socket.IO to synchronize game state between players with low latency.

Moves, resignations, and game events are transmitted through structured server events, ensuring a predictable and maintainable real-time layer.

Monorepo with shared packages

The project is structured as a Turborepo monorepo, allowing core logic to be reused across multiple applications.

AreaResponsibility
Chess logicMove validation, rules, and game utilities
AuthenticationOAuth, sessions, and auth helpers
DatabasePrisma schema and generated client
UI systemShared components using Tailwind and shadcn/ui
PaymentsStripe integration for Pro membership

This architecture keeps the codebase modular, scalable, and easy to extend.

Project Structure

plain text
play-chess/
β”œβ”€β”€ apps/
β”‚   β”œβ”€β”€ web/          # Next.js frontend
β”‚   β”œβ”€β”€ api/          # Express + Socket.IO backend
β”‚   β”œβ”€β”€ email/        # React Email previews/templates
β”‚   └── studio/       # Prisma Studio
β”œβ”€β”€ packages/
β”‚   β”œβ”€β”€ auth/         # Authentication and sessions
β”‚   β”œβ”€β”€ chess/        # Chess logic and utilities
β”‚   β”œβ”€β”€ db/           # Prisma schema and client
β”‚   β”œβ”€β”€ payments/     # Stripe integration
β”‚   β”œβ”€β”€ ui/           # Shared UI components
β”‚   └── utils/        # Shared types and helpers
└── turbo.json

Local Development

High-level steps for running the project locally:

  1. Clone the repository
  2. Install dependencies using pnpm
  3. Configure required environment variables
    • Database
    • Authentication
    • Stripe
    • Email service
  4. Start the monorepo development environment with Turborepo

Detailed setup instructions should match the repository’s .env configuration and scripts.


Why This Project Matters

This project demonstrates several production-grade engineering concepts:

  • Real-time systems using Socket.IO
  • Modern full-stack TypeScript architecture
  • Scalable monorepo structure with shared packages
  • Authentication, payments, and email infrastructure
  • Developer-friendly tooling and workflows

The result is a clean, maintainable foundation for building real-time multiplayer applications.